Rixner et al.,A Bandwidth-Efficient Architecture for Media Processing
What is the problem:
- Current architectures dont match media processing requirements with hardware capabilities
-not enough parallelism-too much global and off chip bandwidth-need more bandwidth to ALUs than can be supplied by a traditional architecture (centralized register file, caches etc)
- How to program these new architectures?
Who are the intended users:
- Media applications
-Audio processing-Video processing-Image processing-Graphics processing-Online compression/encryption-Signal processing
Characteristics of a streaming application:
- Very large data sets (infinite)
- Only need O(1) storage for a phase of the computation
- Hopefully the computation >> O(1)
- Predictability of data access
- Subset O(1) lifetime of any data element
- In general, throughput oriented
- streams:
-media-that do well on Imagine-scientific computing-realtime data analysis (System S etc)
Imagine & Uniqueness:
- Regular compute kernel
- Exposed bandwidth hierarchy
-off chip DRAM-software managed on-chip local memory (SRF)-local registers (LRF) instead of one big register file-a register file that has to provide storage, bandwidth and communication between ALUs becomes very big and power is a problem-communication is explicit-interface between SRF and off-chip is throughput oriented (only bulk transfers
- SRF
-storing large amount of data that is not accessed often-stream buffers used to give ALUs fine grained access, but they take them out of the SRF using wide ports giving an illusion of having multiple ports
